Gallipoli, 1915: Churchill's Greatest Gamble, realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.
On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Turkish defenses on the Gallipoli peninsula. Their goal was to capture the forts that guarded the Dardanelles. With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia. However, defending the beaches was an equal number of Turkish divisions, hardened in the recent Balkan Wars, led by well-trained Turkish officers, supported by advisors from the German General Staff.
An hour before dawn, in complete silence, the Anzacs rowed ashore a
The Gallipoli campaign has long been viewed as an Allied disaster, and that view is correct once both sides settled into trench warfare.
However, the first three days witnessed fluid battles of movement, and the Allies came very close to winning.
A huge game, this comes with 2x maps and 10x counter sheets.
Tutorials allow quick learning, with single map scenarios in addition to the two map campaign.